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We Will Not See Heaven
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Devlog
DEMO BUILD AVAILABLE FOR FREE!
May 14, 2023
by
Connor Sheri Shaw
#development, #demo
Please let me know what you think! The first couple hours are available now!...
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Available for Pre-Orders
April 12, 2022
by
Connor Sheri Shaw
#pre-release, #development
Did you all know making games is hard? Like, time-consuming, all hours of the day spent thinking and writing and drawing and coding? Anyways, progress is going smoothly! I didn't quite know how itchio...
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Updated Main Cast Sprites
February 13, 2022
by
Connor Sheri Shaw
#prerelease, #sprites, #development
So, the longer I work on We Will Not See Heaven, the better I'm getting at drawing. From making a truly stupid number of CGs, to side characters, I've come quite a ways since starting the project last...
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Meet some side characters!
February 04, 2022
by
Connor Sheri Shaw
#preview, #progress, #pre-release
Hey, it's been a while since the last devlog! Why is that? Is the project dying?! Absolutely the opposite! I have been working daily, literally all day every day, coding, writing, and drawing. It's be...
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The inspirations behind Simone
November 12, 2021
by
Connor Sheri Shaw
#prerelease, #preview, #simone
Today's log is going into the first character Ebelle meets on his journey to Earth- Simone! He's the youngest of the three datable characters, at 24. Not only that, but he's also the first of the thre...
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100k Words Written
October 31, 2021
by
Connor Sheri Shaw
#preview, #progress, #pre-release
I've been pretty busy the past couple of days! If you follow me on Twitter , you've probably seen as much. But that's not the point here. So, I just passed the 100,000 word mark for the Word file on t...
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What I have so far & CG preview.
October 24, 2021
by
Connor Sheri Shaw
#preview, #progress, #pre-release
While I'll be talking about the game's development a lot on Twitter, I wanted to have some formal dev logs here on itch to reassure you that I'm hard at work! Speaking of, let me detail what I've got...
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